/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#ifndef CORE_GRIDSTATES_H
#define CORE_GRIDSTATES_H

#include "Map.h"
#include "Object.h"

class GridState
{
public:
#ifdef CORE_DEBUG
#define MAGIC_TESTVAL 0xFBE823BA
    GridState() { i_Magic = MAGIC_TESTVAL; }
    bool checkMagic()
    {
        if (i_Magic != MAGIC_TESTVAL)
        {
            sLog.outError("!!! GridState: Magic value gone !!!");
            return false;
        }
        return true;
    }
    void setMagic() { i_Magic = MAGIC_TESTVAL; }
    unsigned int i_Magic;
#endif
    virtual void Update(Map &, NGridType&, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const = 0;
};

class InvalidState : public GridState
{
public:

    void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
};

class ActiveState : public GridState
{
public:

    void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
};

class IdleState : public GridState
{
public:

    void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
};

class RemovalState : public GridState
{
public:

    void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
};
#endif
